What pvp class should i roll




















Sign in to follow this Followers 1. Melee Warrior. Recommended Posts. Report post. Posted November 30, edited. Greetings everyone, So with the launch of Elysium coming soon I was looking at which class I should play when I come back I plan to re-roll a new character on both Nost and Ely launch and I was wondering what you guys thought the best class is for PvP when you have lag.

Excited to see what everyone says! EDIT: I made a video talking about the best classes after gathering polls from various sources. Share this post Link to post Share on other sites. Lootolf 0. Posted November 30, Just dot, fear, and hope for the best while everything unfolds.

Motorbreath Posted December 1, Device 2. PaPaStrength 1. Posted December 2, Warr Lock or Mage Priest. Jutting 0. Posted December 3, Kurupt 8. Rafale 6. Even top tree and bottom tree Dawnblade are surprisingly potent, especially the later as the ability to regain Super energy on kills lets your flaming sword of death last much longer.

Bottom tree Voidwalker and Stormcaller are insanely strong, especially when combined with the right Exotic armor pieces. This class even has fantastic single target damage via the Nova Bomb and Chaos Reach, allowing you to burn through tougher enemies with a wave of your magical hand. No one is every upset about having all Warlocks in a raid group, as they offer a ton of utility and raw damage.

The sturdy boys have risen from the bottom to claim the second-place slot. Dropping a bubble on a boss and hacking away with swords is quickly overtaking the meta.

Along with this, Titans also possess solid mob clearing effects in every sub-class, especially for those who prefer to use the Sunbreaker. Thankfully, Titans still offer some great support options for endgame PVE players. The Rally Barricade continues to be an all-star thanks to its flexibility.

Need to block incoming fire to pick up a teammate? Maybe you just want to reload faster or lack a Warlock with Lunafactions? Titans may not get all the love and attention, but they serve as a critical backbone to most fireteams.

However, outside of bow, Hunters very much feel designed for the individual experience and less about the greater good. Unlike Titans and Warlocks which have great flexibility in their abilities, Exotics, and builds, Hunters are not as impressive in the PVE endgame. Hunters all posses solid mob killing Supers, but their support benefits are lackluster in comparison.

Unless you need to make your team invisible to resurrect someone or dodge a specific encounter, Hunters typically just revolve around debuffing an enemy. This is a little awkward since Oppressive Darkness, Divinity, and Tractor Cannon basically took this job from Hunters. That alone should put them at the top of the list, by your standards anyway. Barricade is still tremendously useful in Trials, but otherwise Titans are way outclassed by Hunters most of the time.

Do not mislead people. Did you just ignore top tree dawnblades neutral game? And an essential for open top long range maps. So I went through and updated pretty much the entire list. I also do a lot of endgame content like the raids, dungeons, Trials, titles, etc, so I know the game pretty much inside and out.

Above unless something drastic changes is our final call on where the classes end up. So what does paladin a good choice except the obvious bubble? You should pick ranged class. Melee is easier in arena. For his goal ret is fine even if they further nerf them. Not to mention all pala specs are top tier rn. Or ret pally. Either is amazingly strong in PVP. Rogue, has been almost always one of the best classes for pvp.

With Retribution Paladin you can pretty much roll your head on the keyboard.



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