Sort by Hot New. Standard Condensed. What do you think? Not quite sure if this board is the right place, but eh. I'm just wondering how many of you fine chaps may have played it, and what you think of it. I need help and suggestion in U-boats.
What is your experience with missiles? I dont want to waste crystals if it is not working. How does targeting work over the long range? Are they fire and forget? Hey, your ships look really cool. Kind of hurts me sinking them. Love the challenge though. I could not be happier. Can someone enlighten me what Hansa ist? I can't find anyone online somehow. Maybe I've chosen the least popular areas. Please help me. Birds eye view of my ship with stats. Does anyone have a working link to batleship craft for android.
It says there is a mod but I cant find it. I hear it's for iOS, does that mean it would work on a computer if the computer was running iOS? Hey Guys. Long story short as you guessed by the title my ship has extremely low stability: I'm unsure if it is the density or I've made a mistake when extending the length of it.
Angle is the tilt of the ship when it's not moving. If this number is anything but zero degrees, your ship will be more likely to capsize. It's not that difficult to keep the angle 0 degrees, but make sure it is before exiting the dock. When building asymmetrical ships such as aircraft carriers, one can use ballasts or heavy ballasts to counteract weight issues.
As of version 1. Some vessels are more common than others. Depending on your play style, you can choose which one you want to build.
Stability is always an emphasis on any ship type. The listings only regard performance- armaments are left to their respective pages. Generally, when aiming to complete the game, one should lean towards the larger "battleship killers", though small, nippy boats can still be effective in GC. Step by step building guides can be found for many of these ships on YouTube. These ships do not care about armor or toughness, since they rely on speed, small size and maneuverability to avoid shots.
While armor may be helpful for taking an occasional lucky hit, they generally do not take sustained fire well. Thus, the emphasis should be on speed and maneuverability. Catamaran hulls are recommended as stability is important when making tight, erratic maneuvers. These vessels are often the smallest functional combat vessels in the game. This attribute makes them very difficult to hit.
With proper Speed Tweaking though, you can find a balance of good speed and reasonable armor. Speed should normally be around the knot mark for an effective fast boat. However, mono-hulls are desired due to their ease of upgrading. Some armoring is necessary for increased durability. Apply a balance between armor and mobility, since cruisers are designed to be able to destroy smaller ships easily through armor and toughness and larger battleship through speed and maneuverability.
Their larger size means that hits are more likely, but maneuverability is still an option. Emphasize armor and toughness over speed and mobility.
However, do not be afraid to sacrifice a little armor for much greater mobility. Large mm Lightweight and 3 x 2 x 1 mm Lightweight is recommended for optimum performance. With correct Speed Tweaking , even the largest battleship killers can reach great speeds, though maneuverability will never be great.
Forget about mobility in general. Emphasize armor and toughness. Stability will come naturally, since fortresses are inherently stable warships. However, if it is possible, employ some limited mobility for positioning. Also, ensure that your armament is spread evenly and facing in all directions as your opponent in GC at least will out- maneuver you with ease.
Rams will require an unusual combination of armor, speed, maneuverability and toughness. Stability is essential to prevent capsizing after an attack. A small, catamaran design is therefore recommended. Some point blank weapons should be fitted such as torpedoes, depth charges and, if possible, mines. Speed and maneuverability should be reasonable, given the ship's comparatively small size.
Firepower is essential, usually of near-battleship caliber. Stability is also important, since large cannons will be difficult to balance.
Monitors are best when decoration is at most spartan. High mobility will be necessary to evade heavy guns. Armoring should be as good as possible, in case of hits. In the case of hull conversions, the speed, mobility and toughness would mimic the ship it was built on.
Speed is the most important statistic for carriers if you are the type to run, but toughness is very important if you want to absorb the blows. The angle can tend to change from zero when adding islands see the angle paragraph above. Since the submarine will often lie literally beneath the damage-dealing guns and ASW weapons are lethal in one-shot, submarine design should focus on speed and maneuverability.
The most important thing when building subs is patience. It is a very fiddly process, but becomes easier with experience. Also, your sub must have a density of 1. Battleship Craft Wiki Explore. Most visited pages. Explore Wikis Community Central.
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